I've had to re-log 4 or 5 times for a quest before it worked, but it does work.Īlso, there is a command (/camp) that seems to force you into a new instance, so that may be of help as well.Unusually Long Loading Screen is a recurrent issue in Elder Scrolls Online, where players get stuck looking at a loading screen when changing zones, reviving or teleporting. Simply logging out to your character selection screen and logging back in is sufficient.
You don't need to restart the whole game. Loading into a new instance can take several re-log attempts. Loading into a new instance forces that new instance to re-evaluate your current quests and objectives, and as a result, your previously bugged quest will be workable. In most cases, the easiest way to resolve this is to load into a new instance on your megaserver. At some point, your instance lost track of where you actually are supposed to be in the questline. So with all this server instancing and quest phase instancing going on, some quests are getting stuck when you try to interact with an NPC or object. If your friend hasn't advanced that far, you may not even see him/her in your phase. When you exit a cave or house and the outside world suddenly looks and behaves differently than when you went inside, it's because you've been placed in the next phase of that quest's environment.
The game segregates clusters of players into separate instances on the megaserver for obvious reasons (overcrowding, performance, etc).įurthermore, some quests have phased environments. This means there are hundreds of thousands - potentially millions - of players on your megasever. Unlike other mmorpgs where you chose one of many servers to create your character on, ESO runs on two "megaservers" (a North American and a European megaserver). This happens with some quests (and even some world bosses) because of some bugs in ESO's instancing system.