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Divinity original sin 2 day night cycle
Divinity original sin 2 day night cycle





divinity original sin 2 day night cycle

Oh how I remember the dark woods in BG2 when you encounter the shadow wolves and the werewolf when infiltrating the temple of Amaunator to save Mazzy and wipe out the evil presence there! It was so dark and spooky. The ambiance alone of night adventuring is a seriously missed element of BG3. There are lots of us who are grieving that there is NO semblance of day/night. Your games deserve it and Baldur's Gate 3 deserves the best. Please please please Larian, create a D/N cycle in Baldur's Gate 3. I'm not sure in Multiplayer but if players have to long/short rest at the same time, there's no issue. That said, even the most basic D/N cycle (point A) would greatly improve the game just by adding a concept of time.

divinity original sin 2 day night cycle

There are enough potential to make the D/N cycle something really awesome. Meteo effects could also be a thing with an easy transition (1 “random” effect / cycle)Ĭ) It would also improve the short rest mechanic that is visually wierd at the moment.ĭ) It could also add variation in the gameplay mechanics (light / hide - easier to hide during the evening, to steal a sleeping character.) and a lot more players agency.

divinity original sin 2 day night cycle

Some bandits could appear in the blighted village in the morning if you killed the goblins. In exemple the first time you cross the wood during the evening, there could be a combat against a few wolves. Some ennemies could appear only during a specific cycle. Every NPCs does not have to be somewhere else if the cycle has changed, but some could do different things or be located at different places. It would increase a lot the feeling that the world is living.ī) But this feeling could also be improved with other features : The cinematic is just a bit longer (from morning or noon to midnight).Ī) This would add something that is really missing in BG3 : a notion of time. Ofc you can take your long rest even if you haven't click on the short rest button. Then you start again at 1)ģ differents atmospheres and between them a short cinematic or something (in exemple time lapse morning to noon, noon to evening, evening to night, night to morning) The resting system already implemented in the game could work very well with a D/N cycle (2 short rests + 1 long rest).ġ) At the beginning of the day it's the morning.Ģ) After you click on the short rest button for the first time it's noon.ģ) After you click on the short rest button for the second time it's the evening.Ĥ) After you click the long rest button you're at camp during the night to sleep. Day and Night cycle is a MUST HAVE in such a game and it does not have to be over complicated to add a lot of flavor to the experience.







Divinity original sin 2 day night cycle